Armorcrafting

= Armorcrafting =

Overview:
An armorcrafter creates studded leather armor, chain mail armor, plate mail armor and shields of every level for torso, head, legs, feet, hands, arms and shield slots. The process to create a piece of armor takes the following steps:


 * 1) buy bars, boards and squares from smelters, millers and tanners respectively
 * 2) create trinkets to increase skill
 * 3) create armor/shield

Armorcrafters are highly dependent on the 2nd tier crafters for materials. Without such materials being available (to say nothing of funds and time to buy them) they are up the creek without a paddle.

Syntax:
The syntax involved is craft armor 'xxx' where xxx is usually material first, the class of armor, then the type of armor being crafted. Other useful commands are craftlist and craftlist trinket. You can use parameters with the craftlist command such as levels and item types, like craftlist 1 5 or craftlist 1 5 plate to show what items you can create of those levels when your skill is suitable, as well as what materials are required.


 * Example: craftlist 1 5 plate


 * {| class="article-table" cellpadding="1" width="100%""

!scope="row" style=" color:turquoise; width: 300px;" |bronze platemail boots Skill: 110
 * 1 a bronze bar
 * 1 a deer leather square
 * }
 * 1 a deer leather square
 * }


 * {| class="article-table" cellpadding="1" width="100%""

!scope="row" style=" color:turquoise; width: 300px;" |bronze platemail leggings Skill: 110
 * 2 a bronze bar
 * 2 a deer leather square
 * }
 * 2 a deer leather square
 * }


 * {| class="article-table" cellpadding="1" width="100%""

!scope="row" style=" color:turquoise; width: 300px;" |bronze platemail gloves Skill: 110
 * 1 a bronze bar
 * 1 a deer leather square
 * }
 * 1 a deer leather square
 * }


 * {| class="article-table" cellpadding="1" width="100%""

!scope="row" style=" color:turquoise; width: 300px;" |bronze platemail sleeves Skill: 110
 * 2 a bronze bar
 * 2 a deer leather square
 * }
 * 2 a deer leather square
 * }


 * {| class="article-table" cellpadding="1" width="100%""

!scope="row" style=" color:turquoise; width: 300px;" |bronze breastplate Skill: 110
 * 4 a bronze bar
 * 4 a deer leather square
 * }
 * 4 a deer leather square
 * }


 * {| class="article-table" cellpadding="1" width="100%""

!scope="row" style=" color:turquoise; width: 300px;" |bronze platemail helmet Skill: 110
 * 1 a bronze bar
 * 1 a deer leather square
 * }
 * 1 a deer leather square
 * }

Skilling Up:
Once an armorcrafter has enough of the needed materials (and space in their vaults to store them) they improve their skill by creating trinkets. Trinkets can be sold at the craft stores for gold in order to recover some money. Materials change every 111 points requiring a fresh visit to the 2nd tier community in order to create new trinkets. Once you reach a certain level of skill you can craft all weapons below that anytime you like, also assuming you have proper materials. The command craftlist trinket shows a list of all trinkets (which are all considered lvl 51 items) and you work on one until you reach the skill level suitable for the next, then switch.

Armor Statistics:
DSL Equipment

Notes on Armorcrafting:

 * Use a vault to store materials.
 * Once you finish one set of materials, move onto the next or your vault will become too full.
 * If you are a weaker race, use the creation spellgroup to make a floating disc. The disc can carry some of your inventory/equipment. It'll be safe from a copyover and still allow you to get what you need out of the vault to craft.
 * The haggle skill is useful for selling trinkets but it won't help much with buying your materials. If you don't have it, get a friend who does to sell for you.
 * Shops are good for small purchases but you should buy in bulk directly from the 2nd tier crafters. You won't be charged kingdom taxes this way.

List of Armorcrafters

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