Class Trainers

= Class Trainers =

Here, you'll find a good start to all the training guilds on Algoron.

 NOTE:  CSR guilds are housed within the specific clans that sponsor that specialty reclass. If you are playing a CSR and leave the clan for any reason (willingly or unwillingly), you also leave your access to that training guild. IMMS will no longer support providing a player temporary access to the training guild should anything change for that CSR.

Althainia (from Market Square)

 * Universal: 3n, u
 * Armsmen: s, 2e,s, w
 * Assassin: s, 4e, 5s, w, n, d
 * Bandit: 3w, 2s, w
 * Barbarian: 3w, 4n, 2e, 4n, 3e, s, d
 * Bard: n, 3e
 * Charlatan: 3e, 2s, 2e
 * Cleric: n, w, n
 * Crusader: n, ne, e
 * Druid: 3w, 4n, 2e, 4n, 2e, 2n
 * Enchantor: 3e, 5s, se, e
 * Illusionist: 3e, 5s, ne, nw
 * Jongleur: 3w, 3n, e, 2s
 * Mage: 2w, 2s
 * Mentalist: 2w, s, w
 * Nightshade: s, e, s, w
 * Priest: n, nw, w
 * Pirate: from althainia's eastern port 4w, sw
 * Ranger: 5w, 2s
 * Shaman: 4e, 4s, 2w, se, e
 * Skald: n, e, s
 * Swashbuckler: s, 2e, s, e
 * Thief: s, e, s, e
 * Warrior: 2e, s, e
 * Witch/Warlock: s, 3e, 2n

Arkane (from Arkane Town Center)

 * Universal: 2e, n, 2e, s
 * Armsman: 4w, 4s, 4e, n
 * Assassin: 4w, 2n, 3e, s, open east, e
 * Bandit: 4w, s, e
 * Barbarian: 4w, 4s, 4e, s, 2se
 * Bard: 4e, 2s, e
 * Charlatan: 4w, 2n, 3e, n
 * Cleric: 2e, n, 2e, n, e, s
 * Crusader: 4e, 3s, w
 * Druid: 7e, 2se, e
 * Enchantor: 4w, 3s, se
 * Illusionist: 4w, 3s, ne
 * Jongleur: 4e, 3s, e
 * Mage: 4e, 2s, w
 * Mentalist: 4w, 3s, nw, w
 * Nightshade: 4e, 3s, open south, s
 * Priest: 2e, n, 2e, n, e, n
 * Ranger: 7e, 2se, s
 * Shaman: 7e, 2se, w
 * Skald: 4w, 2n, 2e, s, w
 * Swashbuckler: 4e, s, e
 * Thief: 9e, s, open east, e, open down, d
 * Warrior: 4e, s, w
 * Witch/Warlock: 4w, 2n, 2e, u, w

Ganth (from Ganth recall)

 * Armsmen: w, open west, 4w, 2n, all west
 * Barbarian: w, open west, 4w, 2n, 2w, n
 * Cleric: sw, s, e
 * Crusader: w, open west, 4w, 2s
 * Mage: w, open west, w, 6n, 3w, 1n
 * Priest: n, nw
 * Warrior: w, open west, 4w, all north

New Thalos (from the Center of Market Square)

 * Universal: 4w, 4n, e
 * Assassin: 3e, s, 2e, open east, e, n
 * Bandit: 4s, 5w
 * Barbarian: 7s, sw, w
 * Bard: 6n, 6e, 2s, w, n, e
 * Charlatan: 3e, s, 2e, open east, 2e
 * Cleric: 4w, 3n, w, 2s
 * Crusader: 4w, 3n, 2w, n
 * Druid: 8n, 2ne
 * Jongleur: 6n, 6e, 2s, s
 * Mage: 6e, 2n
 * Nightshade: 3w, 2s, open west, w
 * Priest: 4w, 3n, 2w, s
 * Ranger: 7s, sw, e
 * Shaman: 8n, ne, nw
 * Swashbuckler: 4s, 2w, 2n
 * Thief: 3e, s, 2e, open east, e, s
 * Warrior: 5w, 2s
 * Witch/Warlock: 4e, 2n

Shalonesti (from Shalonesti Recall)

 * Universal: n, e
 * Assassin: 2d, 2w, d, w, 6s, 4w, s, open down, d, s
 * Barbarian: 2d, 2w, d, w, 13s, 3e, s
 * Bard: 2d, 2w, d, w, 10s, 2w
 * Charlatan: 2d, 2w, d, w, n, 2e, se, e, 2n
 * Cleric: 2d, 2w, d, w, s, e
 * Crusader: 2d, 2w, d, w, s, w
 * Druid: 2d, 2w, d, w, 13s, 5e, n
 * Jongleur: 2d, 2w, d, w, n, w, s
 * Mage: 2d, 2w, d, 2w
 * Mentalist: 2d, 2w, d, w, 3n, w, 2u
 * Priest: 2d, 2w, d, w, 7s, e
 * Ranger: 2d, 2w, d, w, 13s, 6e, s, w
 * Shaman: 2d, 2w, d, w, 13s, 6e, n, e
 * Swashbuckler: 2d, 2w, d, w, 3s, e, se, ne, e, open north, n, 2e
 * Thief: 2d, 2w, d, w, 10s, w, open south, s
 * Warrior: 2d, 2w, d, w, 9s, e
 * Witch/Warlock: 2d, 2w, d, w, 3s, w, n, d

Thaxanos (From Before the Temple of Raije)

 * Universal - 3n, 2w, n
 * Thief - 3n, w, n, open n, n
 * Assassin - 3n, w, n, e
 * Cleric - 3n, e, n, n
 * Priest - 3n, e, n, w
 * Crusader - 3n, e, n, e,
 * Warrior - 3n, 2e, n, n
 * Armsman - 3n, 2e, n, w
 * Bard - 2n, w, 2n
 * Jongleurs - 2n, 2w, 2n
 * Charlatans - 2n, e, 2n
 * Skald - 2n, e, n, e, n
 * Barbarian - 2n, 3e, 4s, 2w, 2s, e, 3se, sw, s, up, 2n
 * Ranger - 3n, 3e, 4n, 2w, open north, n, nw
 * Shaman- 3n, 3e, 4n, 2w, open north, n, e
 * Mage - 2n, 3e, 2s, 2w, s, 2d, 3e, open east, e, enter light, open sw/curtain, sw
 * Warlock/Witch - 2n, 3e, 2s, 2w, s, 2d, 2e, open sw, sw
 * Mentalist - 2n, 3e, 2s, 2w, s, 2d, e, n, nw

Verminasia (from Guillotine Square)

 * Universal- 3n, 2w
 * Thief- 5s, 2e, n, w, d, e
 * Nightshade- 5s, 2e, n, 2w, up
 * Assassin- 5s, 2e, n, w, n, d
 * Cleric- 5n, e, d, n
 * Priest- 5n, 2e, n
 * Crusader- 5n, e, n, e
 * Shaman- 8s, w, nw, w
 * Mage- 3w, n, u
 * Illusionist- 3w, n, se
 * Enchantor- 3w, n, sw
 * Witch/Warlock- 8s, w, sw, w
 * Warrior- 2e, n
 * Swashbuckler- 2e, n, w
 * Armsmen- 5w, 2u, n
 * Bard- 4s, 2e, n
 * Jongleur- 4s, e, n, e
 * Skald- 4s, e, d
 * Charlatans- 4s, e, s, e

Other (from various locations)

 * Dolund'ir Universal Trainer, from Althainia's Market: 2s, d, s, 2w, n, 2d, n, w, enter monolith, up
 * Pirate guild on Althainia, from Althainia's Port: 4w, sw
 * Pirate guild on Arkane, from Arkane's Port: 6e, 3s, w, up, w
 * Pirate guild on Icewall, from Icewall's Port: 6n, w

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