Tailoring

= Tailoring =

Overview:
A tailor creates cloth and leather armor of every level for torso, head, legs, feet, hands, and arms slots. The process to tailor a piece of armor takes the following steps:


 * 1) buy leather squares from tanners, cloth and thread from stores
 * 2) create trinkets to increase skill
 * 3) create armor

Tailors are only moderately dependent on the 2nd tier crafters for materials as they just need leather squares from tanners. However, without such materials being available (to say nothing of funds and time to buy them) they are up the creek without a paddle.

Syntax:
The syntax involved is **craft tailor 'xxx'** where xxx is usually material first, the class of armor, then the type of armor being crafted. Other useful commands are **craftlist** and **craftlist trinket**. You can use parameters with the craftlist command such as levels and item types, like **craftlist 1 5** or**craftlist 1 5 wool** to show what items you can create of those levels when your skill is suitable, as well as what materials are required.


 * Example: craftlist 1 5 wool


 * {| class="article-table"

! woolen cloth boots Skill: 55
 * 1 a woolen cloth square
 * 1 a spool of woolen thread
 * }
 * 1 a spool of woolen thread
 * }


 * {| class="article-table"

! woolen cloth leggings Skill: 55
 * 2 a woolen cloth square
 * 2 a spool of woolen thread
 * }
 * 2 a spool of woolen thread
 * }


 * {| class="article-table"

! woolen cloth gloves Skill: 55
 * 1 a woolen cloth square
 * 1 a spool of woolen thread
 * }
 * 1 a spool of woolen thread
 * }


 * {| class="article-table"

! woolen cloth sleeves Skill: 55
 * 2 a woolen cloth square
 * 2 a spool of woolen thread
 * }
 * 2 a spool of woolen thread
 * }


 * {| class="article-table"

! woolen cloth shirt Skill: 55
 * 4 a woolen cloth square
 * 4 a spool of woolen thread
 * }
 * 4 a spool of woolen thread
 * }


 * {| class="article-table"

! woolen cloth helmet Skill: 55
 * 1 a woolen cloth square
 * 1 a spool of woolen thread
 * }
 * 1 a spool of woolen thread
 * }

Skilling Up:
Once a tailor has enough of the needed materials they improve their skill by creating trinkets. Trinkets can be sold at the craft stores for gold in order to recover some money. Materials change every 111 points. Once you reach a certain level of skill you can craft all armor below that anytime you like, also assuming you have proper materials. The command **craftlist trinket** shows a list of all trinkets (which are all considered lvl 51 items) and you work on one until you reach the skill level suitable for the next, then switch.

Armor Statistics:
DSL Equipment

Notes on Tailoring:

 * Use a vault to store materials.
 * If you are a weaker race, use the creation spellgroup to make a floating disc. The disc can carry some of your inventory/equipment. It'll be safe from a copyover and still allow you to get what you need out of the vault to craft.
 * The haggle skill is useful for selling trinkets and buying materials. In the case of tailoring, trinkets can sometimes almost make you a profit by selling them back to the shopkeeper.
 * Shops are good for small purchases but you should buy in bulk directly from the 2nd tier crafters. You won't be charged kingdom taxes this way.

List of Tailors

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